mean, it's pretty easy to guess which people will die. It's a bit overpowered but it's definitely a good start. Maybe you could make the role have to predict the death of each person on a specific day. You could pick a day for each of the people to die. Also, you would not be able to change your guesses.
For example: I pick Deuces and Aces to die.
I pick Deuces to die Day 2.
I pick Aces to die Day 3.
Since that is slightly underpowered, Ursula could get a portion of the points if they guess correctly on one person. The role would get the amount of points that the fool gets when town wins.
For example: I pick Deuces and Aces to die.
I pick Deuces to die Day 2.
I pick Aces to die Day 3.
Since that is slightly underpowered, Ursula could get a portion of the points if they guess correctly on one person. The role would get the amount of points that the fool gets when town wins.