Ursula
  • Select two players everynight.
  • They crazy fall in love
  • If one of the selected dead, the two players dead.
  • Wins if kill the two players

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almost 12 years
mean, it's pretty easy to guess which people will die. It's a bit overpowered but it's definitely a good start. Maybe you could make the role have to predict the death of each person on a specific day. You could pick a day for each of the people to die. Also, you would not be able to change your guesses.

For example: I pick Deuces and Aces to die.

I pick Deuces to die Day 2.

I pick Aces to die Day 3.

Since that is slightly underpowered, Ursula could get a portion of the points if they guess correctly on one person. The role would get the amount of points that the fool gets when town wins.
1
almost 12 years
Isn't that a bit too overpowered?