Secretly chooses, during the day, one person to sabotage. Every person at that person's night meeting will be unable to speak, and their votes will be hidden. Appears as Covert Ops when killed; Blue when lynched. Sided with town.
Talking to myself here, but I came up with a possible win condition for Covert Ops: At the start of the game they will receive the message, "Player X is a threat to national security!". The Covert Op's goal is to make sure that Player X does NOT win. If Player X is mafia, they will join town; if he's town, he will join the mafia. Because his win condition is to make sure his target LOSES, he can joint with a variety of people, including other 3rd parties. Also requires scumhunting skill. Covert Op must be alive to win.
- Appears as a blue when lynched because he's a covert ops and he's not supposed to get caught. - I was really thinking of having him as a third party, but I couldn't think of a good win-condition. - I made it so that he could sabotage town PRs so that it wouldn't be so town-sided. In games with 2 cops, only one would claim so there's a chance he'd hit the other. Same with masons
I love that the choice to sabotage is during the day.
What would the win conditions would be if this were third party?
I like this as a town sided role, but I do not think it should have any effect on other town sided roles, because then it becomes impossible to cc, a really overpowered drunk.