Alchemist
  • Every night, chooses one person. Does not count as a visit.
  • If that person was town-sided, alchemist forges a stone of insight, allowing him to get the specific role of a person on the next night.
  • If that person was mafia-sided, alchemist forges a stone of security, making him invulnerable that night, the next day, and the night after.
  • If that person was third-party, alchemist forges a stone of destruction, killing the third-party.
  • Alchemist wins when he has forged three stones, of at least two different types.

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