Demon
  • Visits one person at the start of the game.
  • The demon will have appeared to have died (role is random), but in fact they will still be in the game. The person they targeted will now be their host. A system message is sent out to everybody alerting them to the presence of the demon.
  • At night, the demon targets one player other than the host. That player will die and the killer will show up as the current host.
  • At night, the demon may choose to switch to a new host. The current host will show up as visiting the new host when the demon transfers.
  • Any item or action targeted at the host player has a 50/50 chance of being given to the demon. If the demon uses an item, the host will show up as having been the user. If the host is roleblocked, any actions the demon takes at night will be roleblocked too.
  • The demon may see all whispers towards and out from their current host.
  • If the host visits the Priest, the demon will be exorcised and die. If two or more demons attempt to inhabit the same host, they will cancel each other out and both die.
  • If the current host dies for whatever reason, the demon dies with them.
  • Wins if the current host and demon are the last players standing.

Suggested Icons

Some icons were lost in the move to the new site — the artists have been invited back to reupload.
?
waiting for Golbolco to reupload

Fanart

No fanart has been added for this role yet.
about 9 years
I like how the role literally starts a witch hunt; very cool role. However, it's quite wordy. Any way that it can be shortened?
about 9 years
I have heavily revised the Demon role (Mark II) after taking in feedback over the year, especially based on Mocky's commentary below.
about 9 years
Demon Mark I (for archival purposes:)

-Visits one person at the start of the game.
-The demon will have appeared to have died (role is random), but in fact they will still be in the game. The person they targeted will now be their host.
-The demon can only whisper to their host anonymously.
-Any item (sans gun) or action targeted at the host player has a 50/50 chance of being given to the demon. The demon will always receive a gun given to the host. If the demon fires, the host will show up as having shot.
-Meets with the host every night.
If the host visits the Priest (or the Nun) the demon will be exorcised and die.
-If the host is lynched, the demon dies with them.
-Wins if host and demon survive. Does not take win from other wins.
-Nun role: https://epicmafia.com/role/13344
deletedover 10 years
1
over 10 years
How about this: The demon does take the win from the host's team if they win, but the host also gets points (for main, that is)? That way there's an incentive for the host to not just say they're possessed.
over 10 years
His win condition is pretty much be a mute hogtied to someone and cross your fingers to win, I think turning the name and purpose around to make it a personal ERP partner role would be more effecitve, or just pick someone to annoy and spam his chat

Like what is everyone else reaction to someone claiming that he is possesed, literally nothing, no one cares, the demon probabbly doesn't care either because it isn't like he can do anything to change the outcome of his victory

Probabbly a wasted spot on a game with a "brb turning on spectator mode" win condition

and to the mouthbreathers below that said this role was okey, like just imagine yourself playing it, you would just pick someone you want to circlejerk with, tell him 2 or 3 things and wait for the game to end
5
over 10 years
pretty nice!
over 10 years
This got to be added :)