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Hippie
Lives in the woods.
If a role visits them at night, 50% chance that the night action will fail. Each night can invite one person to be hippie. Wins when all killing roles become hippies or die. 3rd party.
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blade12344
over 14 years
This is shit
JoeMcBobski
about 15 years
there should be different point values for killing roles dead/converted. Also, he seems to be sided with the village 90% of the time