- a third party member, every night he selects one (perhaps two to make it a bit easier) person, if that person is killed they become a ghosts,
- ghosts maintain their original roles and appear in all meetings, however their votes do not count. however meetings that provide information still return such info. if the ghost is shot/lynched/or in some other way re-killed the ghost dissipates (tho perhaps having attempts to kill them fail could work. but then other ways of killing them would have to exist)
- naturally ghost master dies then all ghosts pass on.
- also ghost master wins if half the players are ghosts.
- those are the basic mechanics,
- other mechanics include
- interactions with...
- priests (ie if they visit the priest they are exorcised)
- interactions with jailer (haunted jail, lets the ghost master spy in or something)
- masons (similar to priest)
- shrink (shrinking ghosts causes shrink to go insane and lose his powers)
- oracle(revive ftw)

the role presents a lot of unique charicteristics such as being able to support (and joint with) both maf and town
he can help maf by being disruptive to close lyntches, and giving the town a false sence of security (Or of danger if maf nk's)
or help town by keeping cops watchers etc alive through ghosting them (or stalkers)
natrually he works best when there is a vig (so that maf can die at night too)