I want to create a ghoul who chooses a player at night; and if that player is targeted by mafia, the kill redirects to a player of "ghoul2's" choice. I can't figure out the mechanics in role creation for it. Someone help!
Everyone says this is a bad idea to be "town sided". But think about it... if we have ccs, then whoever tries to kill the Ghoul will be killed (if mafia)
This reminds me of another role I used to play with irl, Veteran. Once a game, he can choose to "go on alert". If he does, whoever tries to kill him gets killed instead. Much more fitting than Ghoul.
I agree that maybe changing to blue is unnecessary. However, I think it has its uses as village, including: switching the kill to someone protected by doc, switching to someone you think is mafia... Etc.
Maybe just remain ghoul after ability is used, like the Sheriff/Deputy/maybe others I can't recall right now. Changing role from ghoul to blue isn't really necessary. Also, this sounds more like third party to me rather than town sided. I mean, the ghoul could/will most likely target another town sided role.