- The Troll:
- Each night the Troll uses the action "Troll" which, at randomly, will give a random night action of up to 10 options.
- 10/10 All players names and pictures are switched randomly and players are under the "fiddled" condition.
- 9/10 all players names and pictures are switched randomly and all players are under the silenced condition.
- 8/10 The day acts as if the lightkeeper has just died
- 7/10 all players are given 1 gun and 1 vest that last until the day ends.
- 6/10 the Troll acts as the censor and picks 1 target word at that night. the word will become safe again once the next night starts.
- 5/10 nobody will die that night, and nobody will die from lynching the next day.
- 4/10 the troll acts as driver that one night. and will be able to vent.
- 3/10 the troll acts as survivor for that one night. and will be able to vent.
- 2/10 the troll will be revealed as if the troll got orced and will be able to vent.
- 1/10 the troll will explode the next the day as if he/she was a killed bomb. only the troll will be killed.
- 3rd party. Winning conditions: The troll will gain points based on 2x the roll number of the trolling options. If troll is killed, whichever side kills the troll will gain 30 extra points.
