- Chooses a person at night.
- At the start of the day, that person receives a riddle that must be answered (acts like a day meeting).
- Riddles reveal a random role of any alignment still in the game and ask to match a name to that role.
- Guessing correct bestows a blessing, making the person immortal and immune to conversion until the start of the next day.
- Guessing wrong triggers an ancient curse, killing the person instantly (as if by voodoo).
- Blessing and curse won't trigger if the Sphinx is dead when the riddle is answered.
- Sided with the village.

"During the night, a mysterious visitor came to your home and gave you a riddle. The riddle spoke about a Insane Cop."
"An ancient power stirs inside you. You feel as though you are immortal!"
"X suddenly feels a chill and falls to the ground!"