- Starts with three charges.
- Receives a charge every time they receive a non-deadly town visit at night.
- Loses a charge each day, as well as if they are shot, stabbed, or attacked at night.
- Once per day, can choose to use a charge to convert another player into a Cyborg.
- All Cyborgs share a night meeting.
- Only dies when their charge count hits zero.
- Wins if the Cyborgs outnumber the town.