Door
  • Can choose one player per night. Anyone that visits the Door will visit that person instead. Does not count as visiting.
  • If visited by the arsonist, both the door and the door's target will be doused.
  • Sided with the village.

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about 9 years
I like it, it's a reverse toreador. Another simple but fun idea from nearbeer!
1
over 9 years
There should only be one pass of checking if a player visited a Door i.e. if a door is on another, the player will visit the second door regardless of who the second door picked. (prevents infinite loops)