Assassin
  • Can use a gun during the day.
  • Must ally with one person during the night to gain the gun.
  • If the ally dies, the assassin is revealed.
  • If the ally wins, the assassin wins.
  • The assassin is shown to be on the same side (village/mafia) as the ally.

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about 15 years
Revised the role slightly. Subject to further changes if necessary.
over 15 years
SG, obviously the assassin wouldn't be good to have in every set-up, but he is pretty vulnerable, he's tied to the fate of his ally. It's initially luck based, but so is lyncher and politician.

If necessary, his kills could have the 50/50 reveal like guns do. The communication could be limited to whispering, though I feel that the anonymity is essential to his role.
over 15 years
So, if it sides with a Blue, it turns into a Vigilante that can clear himself and his partner?
Overpowered
over 15 years
sounds pretty cool
make it like jailer so the person doesnt know if being jailed or partnered