- (Actually simply called "Poisoner", but that name was already taken.)
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- •Picks one player at night.
- •The player will receive a message in the morning that they were poisoned.
- •If not visited by a Doctor or Quack the following night, the player will die.
- •Doctors and Quacks also "block" poisoning, similar to kills. They also can heal/protect themselves by visiting no one during the night.
- •Sided with the mafia.
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- Additional ideas/specific role rules:
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- •If the poisoner visits a baker, both of the breaded players will be poisoned instead of receiving bread. The baker will not get any messages that his bread was poisoned.
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- •If the poisoner visits a Town Drunk, both the Drunk and the drunken player will be poisoned.
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- •If the poisoner visits an already "breaded" person, the person will not get poisoned, but instead lose all their bread.
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- •Granny WILL be poisoned, but the Poisoner will still die.
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- •Monk cannot prevent the poisoning itself.
- •I'm not sure about them gaining a save though, this might create interesting setups.
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- •Treestump is NOT immune to poison before growing, but can prevent his death by growing during the night.
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- •Make Warlock/Witch/Cthulhu immune to poison? The first two should be able to quickly cure themselves, the third one being poisoned seems a bit strange.
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- •Maybe make them not share the same mafia meeting like the regular scum? Or at least not able to regulary nightkill/vote in mafia meetings.
