Keyholder
  • -The keyholder controls who gets a key to their house each day. During the day, he can choose one person to not receive a key, and that person cannot perform their night's action.
  • -Wins if locks either two village-sided roles out, or two mafia-sided roles out of their houses.
  • -If locks out a non-action performing role, the locked out person will learn the keyholder's identity.
  • -Must lock out two mafia in a row, or two town in a row. If not, he loses his keys.
  • -Third Party

Suggested Icons

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Fanart

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over 14 years
Sorry, should have included that. But basically if he does lock out a 3rd party, he doesn't gain or lose anything. I guess?
over 14 years
What if it locks out a third party?
over 14 years
Maybe it should be 3 village or 3 mafia instead of 2? I decided for it to be two because it HAS to be two village, or it HAS to be 2 mafia. Maybe if you get 1 mafia and 1 town together, the keymaster loses all of his keys? So he'd be more careful on who he locks out?
over 14 years
The win condition is kind of powerful, I cant think of anything to make it better though.
over 14 years
So it's like a 3rd party hooker? Sounds like an interesting idea.