Sociopath
  • * Third Party
  • * Appears as Villager to others, as Sociopath to self. If killed, he is shown to be a Villager. If lynched, he is shown to be the Sociopath.
  • * If visited by a Shrink, Doctor, or Quack, he turns into a Killer. (People trying to save him from himself.)
  • * Wins if he dies on night 1, though the game will not end on day 1. He will win with the winning faction(s) at the end. (He got his ego boost that he was important enough to kill on night 1, therefore he feels like a winner.)
  • * If he survives night 1, he will remain a "Villager" unless converted into a Killer. He will no longer win from being night killed.
  • * If the game ends and he is still alive as the Sociopath, he does not win.
  • * If killed or lynched as a Killer, he will be revealed as a Killer.

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over 14 years
I really like it! You made Levity's role better!
over 14 years
Plussed just for the name :D
over 14 years
I plussed it though ^o^
over 14 years
>copied my role
over 14 years
The ego boost could work for a narcissist though.
over 14 years
The ego thing doesn't work, IMO. Sociopaths feel no emotion; the majority adapt and act how they are expected to be in a society.

+'d though, the concept is good.
over 14 years
It sounds good except for the win-condition, since it is all based on luck. I won't be plussing while that is the condition, sorry.