- -3rd Party
- -Investigates one person every Night
- -On death, will appear to be a normal Cop
- -Unlike Naive, Insane and Paranoid cops, will know of role upon game start
- -Wins if living at the end of the game
- Functions exactly the same as a the common Sane Cop. This cop works out of self-preservation, using his ability to broker deals with the Mafia or to gain trust among those Townsided individuals who may protect him at Night.
- Strategies:
- -(as Crooked Cop) Relaying guilty reports to a confirmed inno to avoid being targeted
- -(as Scum) Faking a received guilty report from a Crooked Cop
- -(as Crooked Cop) Brokering an amnesty agreement with a confirmed Guilty for Mafia protection and later jointing
- -(as Investigative Role) False claiming Crooked Cop to a suspected Maf to gain protection among them as you weed out other Mafs
- Works especially well with Wills, where the Crooked Cop can blackmail confirmed Mafs with outing reports upon death.
