- GAME MODE: VARIED DEATH MESSAGES
- xxx has died a bloody death is getting stale, we could use a system that replaces the generic death message with something more interesting and specific. Imagine if instead of dying a bloody death, a "MUNDO has died of a heart attack!" or. "Lucidrains is no longer with us" appeared. We could have a pool of generic death messages (say, about 100, it's not hard to make them up) and then 2 specific messages per nightkilling role: one vague with 9% chance to appear, and one specific with 1% chance to appear (eg. xxx has blown up to pieces when you die because of a bomb). Leaving it as a game mode because that random chance might screw up with ranked.
- Alternatively, it could become a role that gets alternative death messages and helps the town by discovering who killed who.
