The Masker
  • If there's a masker, when game starts nobody can see their role.
  • At night gives mask to someone.
  • Masked person can not see their role or perform any actions of it.
  • If investigated by snoop, masker carries mask.
  • Masked person can have their mask removed with oracle/crystal/paparazzi.
  • If Masked one dies mask returns to the masker.
  • Masker wins if masked person is lynched.
  • Masker wins if standing in 2 last alive.
  • Third party.

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over 14 years
Yes, I realize that, when I come up with something, I'll tweak it XD
over 14 years
Honestly this role needs to be tweaked a lot I could maybe see a use for it but to me it seems kinda like another form of silencer. While also being redundant, if game start nobody knows their roles but then if you give them a mask they dont know their roles and cant do anything. So basicly someone is just picking a random person at night.
Final opinion this needs work.
over 14 years
Not a really bad idea after all
over 14 years
hmm Seems like it requires Snoop to be in a game with it, without it there doesn't seem to be a purpose for it if Snoop isn't in the same setup. hmm...I don't know what to think about this one
over 14 years
Ummm I haven't thought about but that's interesting.
That's if the masked person dies.
See the masked person will be masked from d1, he will not know his role but be alive.
If he outs people PROBABLY won't lynch him. Somebody can fakeclaim aswell to save himself from lynch. Mafia can manipulate the masked person that he's maf and was in the meeting. etc.

If the masked one dies, then the mask returns and yeah I guess that's where your point comes across.
over 14 years
....... Uhm , this would help in role changing situations I.E. Masons , cults , yaks etc.

But in the rest it's sort of easy to remember your role.