kidnapper*
  • -every night can choose a person to kidnap.
  • -next day kidnap person is fiddled.
  • -next night kidnapper kills the person unless any town visiting role visit the kidnapped person
  • -kidnapping fails if a town visit the same night the person who kidnapper choosed
  • eg- on n1 kidnapper chooses "person X" if any town visit person X same night kidnapping fails!!
  • if no town visit person X is fiddled d1 and dies n2 if no town visit the person X at n2
  • -mafia sided

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over 14 years
"You have been blindfolded and kidnapped!" Interesting idea.