Assassin **
  • -Third Party
  • -Randomly assigned a master every night
  • -Master recieves this text during the day : "The assassin wants to serve you! Choose his target."
  • -The assassin recieves this text during the night: "Player A has chosen Player B as your target."
  • -The master chooses who the assassin must kill(including the assassin, the master, but not including the "no one" option).
  • -Assassin must successfully kill his target or he is revealed to the town.
  • -Assassin dies if the master chooses him.
  • -Assassin wins if he successfully kills three targets.
  • ALTERNATE IDEA
  • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • -Third Party
  • -Presence is announced to town.
  • -Assassin must kill 3 targets in order to win.
  • -If he fails to kill one ( saved by doc,monk,etc. ) he is revealed to the town.
  • NOTES
  • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I DECIDED TO LET THE MASTER CHOOSE HIMSELF DUE TO THE FACT THE MASTER COULD BE BOMB OR GRANNY OR TREE AND WOULD LIKE TO SPARE THE TOWN.

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over 11 years
also the idea of the master being able to choose himself is a very bad idea. it is very META game and nnot fun
over 11 years
he have a different master each night,and is anounymous to his master. i agree that he shouldn't die from master choosing him, only from failing to kill
almost 14 years
-Assassin dies if the master chooses him.
-Assassin wins if he successfully kills three targets.

The chances he will get three kills before revealed or just process of elimination means the master most likely will be able to stop assassin win.