Bomb Technician
  • -mafia sided
  • -has ability to try to deactivate a bomb
  • -can choose one person during the nightly mafia meetings (obviously has the option to choose "no one"); if the BT successfully deactivates the bomb, then the bomb becomes a regular blue
  • -if the BT is successful, the bomb (now a blue) receives a message "You have been deactivated!" and the BT receives a message "You cut the correct wire!"
  • -if the BT chooses wrong, then they will receive a message "You have cut the wrong wire!" and they blow themselves up.
  • ***All comments GREATLY appreciated ;D

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Fanart

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about 13 years
should also attempt they anarchist bomb
about 15 years
+Can only attempt to defuse one +never fails defuse when right +bomb finds out who defuser is + doesn't die from defuse fail |||| There, needless anti-mafia bullshit removed.
deletedover 15 years
I think it could be like.. if they all pick the bomb, before the night ends it would say you picked the bomb! then the timer would of course reset for this, then the bomb would have to pick red or blue, then the technician would also pick red or blue, if the tech picked teh same one he would deactivate it and the bomb would die, but if he picked the wrong one then he would hit the wrong wire but die only himself and the other mafia would go free. but of course the bomb would die also since of course the bomb doesn't live when blowing up >.>
over 15 years
Mafia simply wouldn't risk it. They'd not use their Bomb Tech at the risk of blowing themselves up.
over 15 years
I like this, but what iPhone said-being able to guess multiple times about the identity of the bomb doesn't seem fair, and gives the mafia a huge advantage.
How about, if defusing the bomb: Success! Nobody finds out who the defuser is, and bomb is defused.
Bomb gets a "Your bomb has been defused!" message.
If trying to defuse somebody who is not the bomb: Failure, AND they find out who the defuser is. "So and so approached you with wire cutters, but then left!" Or something.

Then you just have to figure out if a defused bomb can be killed on the same night.
over 15 years
Very nice as a maf role.
over 15 years
I do like everyone's suggestions. But I think that the BT should have 100% success of deactivating Bomb if he chooses right. But I also like if he chooses wrong then he no longer has the ability to try to deactivate the bomb and the bomb learns his identity. Something along those lines. It's ultimately up to lucid if he chooses it to become a role *fingers crossed*
over 15 years
What if the bomb tech has a 50% chance to deactivate the bomb (and thus inform the bomb of his ID) or to blow the bomb up, killing both of them?
over 15 years
I like this idea, but why would a bomb tech trying to deactivate a cop blow up? That makes no sense.

Maybe it should be village sided and used to counter the explosives expert role that was suggested
over 15 years
Deci if the BT picks the bomb, then it turns into a regular Blue, not a BP.
TEMS, exactly. It is a one time use because if they choose wrong, they blow themselves up. If they choose right, they can no longer try to deactivate a bomb since they were successful.
over 15 years
Should be one use. If they pick someones thats not bomb, use is sued up and they dont get to try again.
over 15 years
Cop is a primary role. Cop is an investigative role. This role turns bomb into BP with another shot for mafia. Adds chance, nothing more. No real tactics, no extra situations added. I'm sorry, but I downvoted it.
over 15 years
There are a lot of roles that are only specific to certain setups. Like Mort. Only for No Reveal. Gf and Lawyer is only for cops. Etc Etc Etc. BT is for Bomb setups. Makes sense to me. Lots of roles with situational uses.
over 15 years
I don't like it because I think it's too specific to setups with bombs, and there aren't many. Also, it's high risk for little reward. I just wouldn't use the ability. But without the risk, it's overpowered. If I'm hoenst, I don't see any way around the role's issues.
deletedover 15 years
I really like this. It takes a bit of risk which helps balance the role out, it adds a new level to certain games and will force the bomb to think a bit more about when the right time to claim is.

But definetly a positive opinion from me.
over 15 years
I don't like the death penalty from failing to defuse, it bring the role in the village sided realm, as one maf difference is a lot when trying to win. It would mean that not just did the bomb remain in the game, the mafs also lost one member in their side's count. It would end up making the person with this role NOT use his power more often than he would.
The role could end up getting underused except on Stalker set ups like many other roles already do, thanks to this limitation.
over 15 years
BaXeD if I have copied your role suggestion in anyway I apologize. I've never heard of Defuser so I didn't know.
over 15 years
Baraggan, the BT does not know who the bomb is from the getgo. He has to effectively figure out who it is, or could also find out from the Stalker report. And if he chooses wrong, he blows himself up. So just guessing wouldn't be smarticle. And I kinda like the idea that if he successfully deactivates the bomb, then the now deactivated bomb finds out the identity of the BT. We will see what happens.
over 15 years
HMMM DEFUSER? MY ROLE DONT TAKE IT
over 15 years
So let me get this straight. This person knows who the bomb is from the getgo, or not? If not, they choose at random and hope they pick right? Also the detonation rate is pure luck. A better tradeoff would be 100% successful de-arm rate, but the bomb finds out who the Technician is. They both will know each other so this allows for cc's in a standard format.
over 15 years
True. I think it's interesting in setups with cops and bombs without doc or bg cuz it'd keep bomb from being the 100% clear.
over 15 years
Kinda underpowered. It only does something if there's a bomb in the setup, and even then if they pick the wrong person they die. I guess they keep bombs from claiming, but, say, having the bomb diffusion thing be a secondary action for only if visiting the bomb would be nice.
over 15 years
I think it should be a one time thing. So, if there are 2 bombs, and 1 BT, then only one of the bombs could be deactivated. But like Scrapy said, if there are 2 bombs, and 2 BT then each could be deactivated.
over 15 years
v no cause there could be multiple bomb techs.
over 15 years
Great role. If there's more than one bomb in the game, does it get to deactivate more than once?