- Third party.
- Visits one person every night, chooses a time (anything from 10 to 540 seconds) and gives that person a watch.
- The next day that person will die (the watch explodes or whatever) after the chosen amount of time has passed.
- If the day ends before the chosen amount of time, the day ends and the watch is lost (doesn't kill the person with the watch).
- Can continue to visit and give watches as long as the game lasts.
- To win, the recipients of the watches must have held the watches for accumulatively for 9 minutes (for instance if someone held a watch day 1 for 180 seconds, someone else held a watch for 200 seconds, someone would only have to hold the watch day 3 for 160 seconds, and the watchmaker would win).
- Loses if the game ends before he can give out enough watches.
