The Scientist
  • -Sided with the village
  • -At the beginning of the game, the scientist can only visit dead zombies.
  • -After visiting a dead zombie, a system message appears, saying something like "You have sampled a zombie and found a cure to the infection!"
  • -After finding a cure, the scientist can visit two people per night.
  • -If they visit a zombie, they turn into a villager and become immune to infection.
  • -If they visit a non-zombie, they become immune to infection.
  • -The scientist is not immune and can be infected normally.

Suggested Icons

Some icons were lost in the move to the new site — the artists have been invited back to reupload.
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waiting for charlesspeaking to reupload

Fanart

No fanart has been added for this role yet.
over 13 years
logan, i think zombies will be used on game with the Scientist n villagers
over 13 years
Good input I will think on it.
deletedover 13 years
Zombies are shitty and overpowered. They won't be used for anything of relevance, so this idea is bleh. I like it though, just not having it based around zombies. Maybe you should be changed to make it to where it stops all convertions? Cultist/Yakuza/Mason/etc
over 13 years
Make it visit one person a night cause like you can actually wipe the zombie population clean in 2 days.
over 13 years
Perhaps maybe if he just makes the cure n1? Also, yeah he needs some way of fitting in a non zombie setup
over 13 years
I do like the idea of a scientist though. I would try reworking this role to accommodate any type of setup and not just one that depends on Zombies.
over 13 years
Zombies aren't really overpowered (I was the one who created them) if you put them in the correct setup. A good Zombie setup is one that has a Quack and a Doctor along with one Survivor.
over 13 years
Pretty much pointless.
By the time it takes for a zombie to die and for the Scientist to visit two people, the zombies have pretty much taken over.