Kidnapper
  • Once per game can choose to take a player hostage and an item to receive for ransom. In daytime, all players will receive a message that "(Kidnapped player) is missing!" and the item desired by the kidnapper. During the day all town members will vote on whether to give the ransom or not. If ransom is received the hostage will be returned the next morning.
  • Kidnapped players are absent from village meetings, blizzards and parties and cannot see what is being said or talk. They also cannot vote or be voted for or killed independent of kidnapper.
  • Kidnapper is still present at village meetings and can vote.
  • Investigative roles will receive info about whether the hostage is at a person's house or not, alongside their regular report. Its accuracy will depend on whether they are sane, confused etc.
  • A kidnapped player can talk with their kidnapper similar to jailer and interro, but their meetings are by default anonymous, but kidnapper can choose to reveal himself. Kidnapper, can choose to kill their hostage, but doing so will cause all players to receive the message: "You hear a scream coming from (Kidnapper's house.)
  • If kidnapper is lynched, hostage will die. If kidnapper is targeted by a village killing role, hostage will be freed.
  • If kidnapper is targeted by a mafia/ third party killing role, both kidnapper and hostage die.
  • Once per day, kidnapped player will can try to escape. The odds of escape start of at 25% but double with each attempt. Kidnapper is notified the following night of failed attempt.
  • Sided with mafia.
  • Does not attend mafia meetings.

Suggested Icons

No icons have been suggested yet.

Fanart

No fanart has been added for this role yet.
over 7 years
I like the idea but it feels a bit too overly complx. Simplify it as such:

Kidnapper:
-Once per game can kidnap a player and request an item as ransom. The next morning town will have a meeting to decide whether or not to give the kidnapper the requested item.
-Kidnapped player does not vote or communicate with town the next morning. They also do not have any night actions until released.
-Kidnapped player does not know the identity of the kidnapper
-Kidnapper and Kidnapped Player share a night meeting.
-Kidnapped player will be killed if town decides not to give the item.