Coward
  • Simple one: the coward hides behind one player each night. He can't choose to not hide.
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  • If the coward is directly targeted by any other player with any role, he can't be killed, investigated, followed, watched, etc.
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  • If the player the coward is hiding behind is targeted by any other player with a role, the role action will apply to BOTH the coward and the person he's hiding behind.
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  • If the coward hides behind a mafia member or killer, he has a 50% chance of being killed at night. If he hides behind a mason or cultist he has a 50% chance of being converted at night. If he hides behind a granny, he will die, straight up.

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over 15 years
I like it, it seems like a better version of the survivor, because he cannot be killed directly, and must hide.