Magnet
  • At the end of the day, can choose to magnetize a living person (including themselves).
  • The Magnet's action comes after every other day action (including any lynching, governor's final vote, hunter's shot, etc.)
  • Everyone will get a message saying "Someone has been magnetized!".
  • On the following night, any night visit that does not involve direct killing will be redirected towards the magnetized person.
  • Special Cases:
  • 1.The Jailer and Interrogator will still jail the target he/she chose during the day.
  • 2.The Mortician will be roleblocked.
  • 3.The Driver will still visit, and but will not drive anyone.
  • 4.The Framer will still visit, but will not frame if the magnetized person is the Godfather.
  • 5.The Lawyer will still visit, but will not lawyer if the magnetized person is non-Mafia.
  • 6.The Poisoner will still poison, the Voodoo Lady and the Witch will still curse, even if the magnetized person is Mafia.
  • 8.The Yakuza will convert the magnetized person into a Nilla if the magnetized person was a non-Nilla Mafia.
  • 9.The Angel will still visit, but the magnetized person will not be protected and the Angel will not be sacrificed.
  • 10.The Prophet will not be roleblocked.
  • 11.The Werewolf will only devour if the magnetized person's role matched the role he/she picked.
  • 12.The Disguiser's disguising, The Janitor's janning, and the Strongman's strengthening will not go through if the magnetized person isn't the Mafia's kill target.
  • 13.The Doctor, Nurse, and Quack will save themselves if they are magnetized.
  • 14.The Priest will visit the magnetized person and will know who else visited him/her.
  • Sided with the Village.

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