Bartender
  • Can choose to intoxicate anyone who visits the Bartender at night.
  • Intoxicated village roles will be role blocked and converted to Drunks.
  • Intoxicated mafia roles will be role blocked and converted to Vanilla Mafia.
  • Third party roles cannot be intoxicated.
  • Drunks cannot be intoxicated and will receive a system message reporting "You had an exceptionally pleasant night."
  • Sided with the mafia.

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about 12 years
Maybe you could make mafia meetings anonymous (like with MM) with a Bartender present - you could say the bar is too poorly lit or something. Keeps it simpler than introducing Driver-style mechanics.
1
about 12 years
Was thinking if he attends mafia meetings he could be used in conjunction with the Driver to create interesting situations. For example, Cop is visiting player A (random town role), Driver drives player A and player B (Bartender), Cop wakes up next day thinking player A intoxicated him. Also useful if there are other mafia members who are not currently attending the meetings. For example, if the Bartender is interrogated, he can intoxicate the Interrogator, saving himself and now allowing the Interrogator to come to mafia meetings. But I guess to limit the drunks it could be like the Strongman where he can only bartend once in the game or only one person who visits gets intoxicated.
about 12 years
So this must be a mafia which won't attend mafia meetings.
Drunk is a powerful role so some town visiting members could take advantage of this mafia role in their own favor.
1
about 12 years
Suggestions are welcomed and encouraged!