There's Guns!

3
A 7 player setup. This setup allows for 2 guns to be put in play, but you can't be sure who shot the gun! However, it's not smart to cc somebody with a gun...
Reasons why it's not mafsided: Spy can hit either pr easy and can cc Snoop. The gun should be used wisely, as the shot from the Deputy could result in loss. Reasons why it's not townsided: Town can lose a pr. There's 1/3 a chance that they lose a pr, but the loss of a Deputy can be okay to the town. Snoop needs to be careful in outting, or sniper will shoot.
about 10 years
You must scumhunt in order to win this game. Here are what you should in order to win.

AS TOWN:

1. If you're blue, don't out you are blue. Just play along with the rest of the people. It is not advised to claim Snoop, but if you want to play it risky and take a sniper shot, go for it. Also, look for spy codes.
2. If you are Snoop, DO NOT CC Snoop RIGHT AWAY. It could be a blue trying to take his death for you. Wait to see how things play out. If you have a report with somebody with a gun, make sure deputy outs first to know if he's mafia or town.
3. If you are Deputy, You will probably be the town's leader. You may take a bullet from the sniper, but then snoop can out with a report. You don't always have to out, but it is advised that you do.

AS THE MAFIA:

Spy: You are taking a risk n1 to kill your Sniper partner. It is advised that you DO NOT kill n1 so that you can learn about your partner. Even though it's a 1/6 chance of hitting him, it's still a
about 10 years
risk you should avoid.

Sniper: Listen to the spy. There's no agent, so you won't be fooled. Listen to what he says normally. Be careful with your gun. You can use the gun to kill Snoop or Deputy, but try not to hit a blue fake claiming. Good luck!