Town Strat If you're **GUNNED** you need to out. GS confirms and leads. Check to see who is fiddled, use votelogs if necessary to pass on a message. Careful mafia may fake fiddle.
***Gunsmith***: Gun on n1 and hope you gunned town. Don't gun n2 unless spy is dead or you have a confirm town (unlikely). If you're fiddled, out who you gunned in one line - even on dead, otherwise mafia may be able to claim your role.
***Leader***: Hide in blues, you need to prevent being hit as this will make town disadvantaged. Only claim if you are going to be shot or hammered.
***Watcher***: Out d1 if you have confirmed mafia (ie wait for GS to confirm gun first as you may have watched GS as opposed to mafia). Also out if cced obviously.
***Blue***: Towntell and scumhunt, don't hardclaim leader, but make it hard for mafia to find leader.
Mafia Strat ***Spy***: Contact Fiddler asap, prepare a c/p or whatever. You know who fiddler is as you cannot kill them at night. Note that you **should not** cc any prs as you getting lynched pretty much leads to autolose for mafia. Aim for leader to give yourself an advantage as you and fiddler could coordinate your votes
***Fiddler***: Try to fiddle pr, fiddling pr whilst leader is dead gives you a huge advantage as you and spy can coordinate votes. You can choose to fake fiddle (ie fiddle no one) or cc pr, preferably watcher as GS is hard to cc.