Democracy

 
6
2
The town is invaded by Mafias, fight for justice or hail the new Evil Master.

How to play:

**Town-sided gameplay**

- Turncoats start town-sided, but if he's threatened(killed at night) by the mafias, they will turn into Traitors

- Traitors doesn't know who their master(Associate) is, but in late-game they can help their master(Associate) to outnumber the rest.

- Gunsmiths give gun to fellow town folks.

**Mafia-sided gameplay**

- There are 2 factions in a game, each faction is opposed to another faction(Red Mafias vs Black Mafias)

- Associates can recruit Traitors by threatening turncoats(kill them at night action). Traitors can be killed if again threatened by Associates(both self and opposite factions)

- Associates give gun to fellow town folks, but the gun cannot kill any Associates. The "mafia" gun fired to a person which is Bulletproofed will indicate the identity of the victim as Mafia Associate.