The town is invaded by Mafias, fight for justice or hail the new Evil Master.
How to play:
**Town-sided gameplay**
- Turncoats start town-sided, but if he's threatened(killed at night) by the mafias, they will turn into Traitors
- Traitors doesn't know who their master(Associate) is, but in late-game they can help their master(Associate) to outnumber the rest.
- Gunsmiths give gun to fellow town folks.
**Mafia-sided gameplay**
- There are 2 factions in a game, each faction is opposed to another faction(Red Mafias vs Black Mafias)
- Associates can recruit Traitors by threatening turncoats(kill them at night action). Traitors can be killed if again threatened by Associates(both self and opposite factions)
- Associates give gun to fellow town folks, but the gun cannot kill any Associates. The "mafia" gun fired to a person which is Bulletproofed will indicate the identity of the victim as Mafia Associate.