Bomb Mass-claim.
I replaced the baker with bomb as suggested and used naive and sane set-up. The idea works pretty much the same, except now instead of a potential no win, the mafia can lose the game instantly giving points in a ranked match to at least one side.Bomb claims day one and leads town. Some people have had confusion about this set-up and how it is meant to be played, I'll clarify my intended way of playing it. Firstly, Mafia have a decent amount of choices N1, they can no-kill and try to fool the Doctor into clearing one of them (this might work, it might just clear someone else), they can janitor on night one and no matter what they'll get a role to bus (even blues are useful) or they can save the Jan for the second night, if they didn't hit a PR chances are higher they will on the second night. Village should wait until BOMB CLAIMS, Bomb is supposed to claim in this set-up, I intended for Bomb to be the leader, not to guise (hence whispers), then town proceeds to mass claim to bomb (using a format if you want like the doc/vil/bg/cop format), this lets you scumhunt after the next kill. You can also ML On the first day to help the scumhunt, you'll have 2 Cleared in the graveyard, this will always generate a living counter claim, for that reason if a PR Has not died, and mafia all claims as blue, you will have a surplus of blues. Unfortunately the bomb needs good deduction skills, quite a lot of pressure on the leader in this game but it's basically a mass claim set-up. If the town is good, it should be pretty balanced.