Three conversion roles duke it out for a chance of victory. The fool tries to hang around and get lynched. The shrink risks blocking the mason, yet can destroy the mafia or cult. The drunk adds chaos and can literally do anything. What's the end result?

Strategies

No strategies written for this setup yet!
Comments
over 15 years
I played 8 games on this setup. 3 Town, 4 Cult, 1 Maf. Balanced setup.