If a cop claims with a guilty on day one, then nl and let the maf kill him to determine whether he was just warlock or if he really had a guilty. If he doesn't die then his guilty was likely fake (so the mafia let him live).
Both agent and spy need to be sure to use their contacting abilities, otherwise it's an easy win for the other faction if you don't. I've seen agent contact guiser and convince him to put his vote on someone, which was then revealed.
"If a cop claims with a guilty on day one, then nl and let the maf kill him to determine whether he was just warlock or if he really had a guilty. " good idea, only why the hell would mafia cooperate with town?
You guys are seriously underestimating the amount of information the agent can get as soon as day 1. He can potentially out the guided by posing as his partner ("hey man vote for X"). He can also learn 3 roles (and out that info to town if he wants). If town loses you have no one to blame but the agent.
My aim with this setup is to get people to learn to fakeclaim a pr, as well as the actual prs not immediately cc'ing. Please read the game I linked below for such an example.
Tripleposting here but I have one last comment: I won't change a setup in order to balance it for the all around poor level of skill that I've seen on this site. This is perfectly balanced if you have even a rudimentary grasp of complex mafia strategies (mafia as in the game mafia).