Counterclaims
This setup is 100% scumhunting. All town roles are useless or nearly so - they are only different to distinguish them from each other. The cops are also unique and will not counterclaim each other because their reports will be opposite. Also, a tip to the scum - if a cop dies night one, do not claim that cop's sanity (due to the mortician). Jailer is useless because if the town NLs, they waste a mislynch. ############################################################################ Essentially, the stalkers can pick who they stalk and then claim those roles during the day one massclaim. So the scum can choose what people they cc. By doing this, they can also choose the town's clears. On day one, there should be three clears and 3 cc'd roles. If the town lynches correctly, a new clear is created (whoever the stalker was counterclaiming) and one will die in the night. If the town mislynches, one clear will die in the night and the town will have to lynch the confirmed stalker the next day, leading a second clear to die the next night and leaving the town with one clear left. ############################################################################ The setup can be considered like this: there are three counterclaims. If the scum can get mislynches on 2/3 of them, scum wins. If the town correctly lynches 2/3 of them, town wins. So from a completely unbiased statistical standpoint, this setup should be 50/50.