Updated for Alien, Turncoat, Deputy, Informer and Snoop.

No warlock, baker, blue, 'nilla, leader, samurai, naive or paranoid cop, Cthulhu, enforcer, or shrink.

My reasons:
*Warlock and Baker tend to end games early for no real reason.
*Nobody wants to be a Blue, 'Nilla, Leader, or Samurai.
*Once they've found their sanity, Naive and Paranoid cops are essentially blues.
*Similarly, Enforcer and Shrink are functionally 'nillas/blues if there is no converting role.
*Cthulhu is screwed if there's no Cult, and anyways once someone goes crazy they'll just spell the Cthulhu's name in caps, outing him/her.

Strategies

No strategies written for this setup yet!
Comments
almost 15 years
very good
almost 15 years
Cannot play alien,anarchist or turncoat in comp lobby which makes the setup rating pointless lol.