Pursue and Destroy Wolfboy

3
Thanks to SGS, Wolfboy, Evilpyro and Kyle who advised me and inspired this set up. Pursue and Destroy Wolfboy is an invasion drama. In one side we have the fatal deputy who will protect the town against the intruders, the bomb who is a deadly force to reckon with, the watcher who will use his 20/20 vision to find the scums, the doctor who united the watcher provide a powerful defense against the invaders, the civilians of the town are not ordinary people, they are all ex-marines, ready to fight. However, the invaders came prepared: The ninja's mission is to take out the bomb on the first attack, he operates in the shadow. The sniper is to take out the deputy using the intel from the spy.

IMPORTANT: SPY CC BOMB, SNIPER CC UR TARGET IF U HIT BP, OTHERWISE CLAM BP, NINJA SHOULD TRY TO PR TELL TO PREPARE FOR NEXT DAY.
about 13 years
Reading the BPs is the key for town to win this. If you read the BP's wrong you might end up lynching one, shooting a BP is not bad it gives a clear, therefore you can narrow down. If only one bp is left, you shoot you can't miss. But this is another story and it is an unlikely scenario.
about 13 years
plussed, boss status, etc etc
about 13 years
There are 2 moments where mafia is dominant in this set up, night 1 ofc, but not only that Ninja makes it impossible for watcher to have a guilty on d1 (if ninja voted first), which means town's action night1 is weak, even a doc saved can be used against town since mafia could claim hit. The second moment where mafia is strong is as long as the sniper is gunned: Town lives in fear of losing a pr. Thus if mafia kills a pr night1 and shoots another one d1, the odds are largely against town.
about 13 years
switch bp's to blue
about 13 years
Thanks for the advise edark but I am keeping all 3 bps and here is why. 1) Noobs detuty can make it instant lylo, which mean 1 mafia kill n1, sniper kill d1, and dep kill d1, 7 people left lylo and any pr can be ccd. I counter that I made all villagers BP, but they don't. Town won the first rank game (mafia hit bp n1, sniper hit bp d1, dep hit bp d1) it was an usually case.
about 13 years
Reason 2: Mafia can wifom a BP hit, all mafia should not claim bp, cause BP can get shot, what they should do is to have one cc bomb when the dep is armed, shooting bomb is suicide mission.
deletedabout 13 years
Plussed the setup.
deletedabout 13 years
Lol, YYAH. You're such an asshole. All I did was tunnel you and reaction test you. If you can't even take that as town, you have an ego of a fish. I was the one who suggested the ninja, so if you want to take my name out it is fine. I don't really care. But just a word of warning, your dodging of me just because I can tunnel you is just completely stupid. I got it wrong, everyone gets it wrong. YOu're just pissed because you lost a game/and someone sui'd of your own setup. Deal with it. That is EM. you were the one who was also certain i was mafia, you ass. So, one of two things:
1) You're a shitty whiner who cant take anything
2) This setup is so shit, good players become shit.

Go take your pick.
about 13 years
@Wolf I didn't like that line: "YYAH that's why you can't win trophies legit. You dodge people who play hard. You want shit players to play with you and your family". I will never change your mind about that, so lets leave it there, but you will not find the facts to back it up, round 36 is there fore you to investigate. But keep the game page clean of our personal dramas, post on my wall.
about 13 years
I like the title the way it is because of the sound of it: destroy wolfboy, some people actually plussed it just because of the title.
about 13 years
This is stupidly town sided. Remove a bp, make it blue, them remove a bp/bomb. Town shouldn't have triple padding for fun gunners.
about 13 years
So far the stats doesn't testify to an awfully townsided set up. Here is why the BPs are there: 1) If there was a night kill, noob dep can shoot and suicide on the bomb and all mafia have to do is to take a shot in the dark but just avoid partners using the info from the spy. 2) 3 unhit BPs or only one is hit provide numbers for mafia to hide between. With this being said, if I replace a BP by a blue, noob dep will fuck this set up up very often, also that would leave only 2 bps, mafia have no where to hide. Now people's concern about this set up is legitimate, mafia have to work hard to win, looks like they have their work load more strenuous than town, but here is what u need to consider. Check out the odds, the odds are against town (check strats)
about 13 years
From the get go the odds are against town: 1) N1 kill 2) Watcher can't see Ninja 3) Ninja can kill Bomb 4) All 3 mafias know each other and can communicate safely 4) If Sniper hit bomb it becomes a suicide mission 5) If dep hit bomb, it is close to autoloss for town. I am still considering replacing a BP with a Blue.
about 13 years
It's the padding. You lose one mafia, it's spy hunt for auto win. 3 bp's and a bomb. Bomb gets hit auto loss. You'd have to make it past day 4 to win as mafia.
deletedabout 13 years
This is incredibly town sided.