Snooping isn't always good.

 
 
2
With an agent, a snoop, a detective, and a tailor, what can you really believe in this game? That paired with the fact a forger lies in the shadows just waiting to try and fiddle with your will, even a thief scuttling about in an attempt to gain a gun, it is sure to not give you a moment's rest. Be careful where you may shoot however should you yourself gain a gun, as there is no telling where the Creepy Girl's doll is. With the amount of CCs that will no doubt be thrown at the investigative roles, do not be fooled, and scumhunt as to who is truly who.
about 13 years
whats to stop the town from simply announcing the doll and their doll pass every day? the doll helps town immensely, as if you pass the doll between PRs, mafia won't dare hit any of them for fear of ending the game prematurely. creepydoll is almost another town doctor.
about 13 years
That's not to stop the foolish town from alerting the creepy girl who has it each and every day. If the CG has a gun, it is good game town.
about 13 years
but its GG town anyways if the creepy girl ever has a gun. if gunsmith just doesn't gun n1, he can be secure in gunning PRs the entire game. with only 3 maf, town has a ml day 1 and can solve PR disputes. maf knows who maf claims as, and won't let CG get a gun.

CG has no way of getting a gun unless it gets fungunned n1, and really no way of winning short of surviving and jointing unless people fundoll.
about 13 years
too many people needed