Havin' fun tonight
basically, the hookers and the drunk keep the town from knowing who will be bale to do their thing, making the mislynch d1 a very attractive option. BUT, nobody can claim to lead because the mafia might sacrifice a hooker to stop them if they aren't the watcher. The watcher claiming is the end of him, because he will be hooked every night. The doc may or may not stop the night kill, and the drunk may sotp a pr, or drunk a hooker that would have stopped them. The masons never know if they recruited or not. The hookers might also stop the mason from masoning a pr, or even mismasoning, so there's that to consider. Lots of visits means that the watcher will be rather useful in keeping the hookers from claiming blue, really making the blues just masoning targets (and allowing them to drop doc-tells, scumhunt, balance the setup out and generally help the town).<br/><br/><br/>It basically allows people to have something to go off of without making it follow the tracker. <br/>. . . .<br/>. . . . . . . . . . . . .<br/>.<br/>official setup quote: PCTechJon: wow, town full of hookers, we should have banned prostitution.