Inverse Variation

 
 
4
As the game progresses, town PRs get stronger, while mafia's get weaker. It takes a good mafia team to end the game early, and a good town to navigate perpetual mylo. NOTE: Poisoner must poison every night, but Strongarm can choose when he wants to. Dawn Start as well!
about 12 years
getting lynched d1 is basically gg for maf, so only seriously proactive players can handle it (i.e. not me)
almost 10 years
well, it's the same way in c-14 anyway
almost 10 years
on second though this setup is rly weird. it's the gameplay of a day/dawn start 7p setup but it's almost always an even number of players, which makes it... harder for town? shrug