I have recently created a novelty setup that I think some of you might enjoy:
If played correctly, the ending of the game should read:
cult wins!
creepy girl wins!
warlock wins!
survivor wins!
lover wins!
prophet wins!
fool wins!
angel wins!
alien wins!
Not only does this setup result in a 9-way joint between third parties, every single player (dead or alive) will win!
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So I have two challenges for you:
CHALLENGE #1 - Try my setup with some friends or some strangers! Make sure they are ready to cooperate and complete the actions that are required of them. Send me a link to the completed game so I can see how it turned out! Although, hopefully I can be there to participate :)
CHALLENGE #2 - Create your own setup where even MORE roles can joint. I would love to see a setup where 10 or even 11 third-party roles can all win in a single game, although I cannot for the life of me figure out how this would be done! Somebody show me!
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NOTE#1:
The reason this setup does not begin with a day-start is because this would make it impossible for prophet to win; the prophet has limited options when choosing when the game will end. In other words, time is very valuable and beginning the setup NIGHT 1 makes the best use of this time. Additionally, having the celeb exist as a naked role is what makes a NIGHT beginning even possible.
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NOTE#2: I have tried incorporating more roles than the ones you see above. For example, I wanted to include the anarchist in this setup but was unable to do so because of the strange way the anarchist wins. In a test setup I built, the anarchist was allowed to destroy two players during the first two days with bombs. On the third day, PLAYER A received the third bomb and I had everybody except PLAYER A vote for the fool. At the exact moment the bomb destroyed PLAYER A, all living players were voting for the fool. I thought this would create a fool/anarchist joint but because of the strange way the anarchist is coded, I was wrong. While the anarchist can joint with factions like the mafia and cult (where simply having the right numbers secures a win), the anarchist is unable to joint with factions that have a win condition solely based on a lynch.