TEO with guns V8

 
2
okay so here's the situation. there's always one bomb. here's what's missing from the other 5 roles (enchant, bomb, bp, tracker, deputy).

[S1]: ench, dep -
[S2]: track, dep -
[S3]: bomb, bp -
[S4]: ench, bp -
[S5]: bomb, track -
[S6]: bomb.
over 11 years
why did you make the cult setup even harder? it was hard enough as it was
over 11 years
why are the BP's back; didn't we establish they were a problem? (dep/sniper always shoots bp to confirm if legit or not) ie s3/4 mafia get boned hard
over 11 years
S3 maf has an inherent advantage in deciding whether or not to kill to force lylo. S4 maf is a bit weak now though.
over 11 years
60% town win and 33% mafia win is plain ridiculous, bad bad bad setup.
over 11 years
IMO win rate is so lopsided because its not generally understood yet what kind of setup confusion maf needs to create to win — strategic nks, etc. most of the time maf just tries to bluff their way through cc's.
over 11 years
mafia mostly should be no killing N1, regardless of setup. if a stalker or fab is lynched, you no kill to shove doubt on the dep claim. that said i retain my point from forever ago that the bp's are a problem, because dep claims should always shoot a bp claim in order to prove the setup/find lying scum. also cult being the sole faction in just one setup skews point payouts too which is kinda sad
deletedabout 10 years
I got a cult win :D
deletedover 9 years
This is a great setup for when you're feeling like trying something different! Well balanced and well played!
about 7 years
This setup is amazing