Don't be deceived by the simplicity of this setup.-----------------------------------------------------------------------------
It becomes sophisticated once you understand the consequences of NKing and Killing for both Jailer and Mafia.
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The shrinks are just there to be town roles with night actions for the obvious reason that if jailer quickly ends the meeting, and it doesn't end then they will know the mafia is not their jailed person.
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Used to be +30... someone negged.
N1 mafia should nk.
I'll explain why later.
D1 everyone claims shrink even jailers.
Jailers jail someone and kill them.
Here's the logic:
If you kill a shrink n1 then jailers only have to pick between two shrinks. They jail them and dont kill them. So they know if someone dies that night that the person they jailed is inno and the only one they didnt jail has to be mafia. That mafia has to nk when this happens and the only way they win is by killing the someone when jailers kill the jailed.