A special blend of psychology and extreme violence. Mostly a night-action game, this is reverse mafia with third party action. Concept developed with GaryOak. Special thanks to LordTyr for suggesting adding a doc.
deletedabout 14 years
Wait, how does the gray one have 0 win percent. What role is that.
E.g. there is a mason, the vig and the killer left. The mason mismasons. The vigilante and the killer vote to kill each other. The vigilante's shot still goes through if the killer kills the vigilante, so everyone dies.
I think the gray one means no one wins, as in the cult leader dies the same night that he cults the last person so everyone is dead... or a mismason or something to knock off multiple people so everyone loses.
Please do not make setups like this and the reverse mafia comp anymore. idiot ppl join them and autovote no one. some random ppl win and get high points >_< fail
deletedalmost 14 years
This was a great comp setup, reminding us that not every setup has to be procedural and that comp CAN be fun!!
This is a terrible setup. It's just way too dependent on special roles. Godawful.
deletedalmost 14 years
I can break this setup, as I figured out a way to have everyone in the game win points. It's best if everyone agrees to no kill/no mason in the pregame, but it will still work on D1 but those dead will not receive points. Cult claims D1, as does Killer. Cult announces who they are culting that night, and killer kills them. Stalker/Vig can kill the second cult if they culted N1. Eventually, there will be three people-the CL, the Killer, and another random role. The CL cults the random role while the killer kills it. Killer-Cult joint, everyone in the game gets points with no risks except for a troll power role/mason