This is an RPG where you play 4vs4. It’s Blue team vs Red team with 4 champions in each team. If you haven’t played League of Legends before, it’s okay. Basically you help your team and try to destroy the enemy’s base. To be able n’ destroy the enemy’s base, you have to destroy their turrets first. There are three turrets that you have to destroy before you can damage the enemy’s base. Each turret have different HP and can also deal damage.
The outer turret: HP: 1000. Damage: 250.
The middle turret: HP: 1500. Damage: 300.
The inner turret: HP: 2000. Damage: 500
When you have destroyed all turrets, you can start attacking the base. You CAN’T attack the enemy’s base unless all the turrets have been destroyed.
The base: HP: 2500. When the enemy’s base is destroyed, your team has won.
Champions: There are different champions with different abilities, so it’s important to know what your champion’s abilities are so that you can use them in a right way.. You can also kill other champions who’re not in your team, but you can also get killed by either other champions or the turrets since they deal damage.
Ahri, The Nine-tailed fox: Background story; One day she happened upon the wake of a human battle. She approached a wounded and dying man and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe - the shape of the humans who lay scattered about her. She adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms.
HP: 1800
Type: Ranged.
Abilities:
Fox-fire: Ahri releases three fox-fires that attack three nearby enemies. Damage: 300dmg per fox-fire.
Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Damage: 400.
Tears of revival: Ahri can revive one of her teammates(full HP) with her tears. (Can only be used once).
Basic attack: 100 dmg.
Jinx, the Loose Cannon:; Background story Jinx lives to wreak havoc without a thought for the consequences, leaving a trail of mayhem and panic in her wake. A maniac and an impulsive criminal, she despises nothing more than boredom. With an arsenal of deadly toys, she unleashes the brightest explosions and the loudest blasts..
HP: 2000.
Type: Ranged.
Abilities:
Flame Chompers: Jinx throws out a line of snare grenades that explode, lighting enemies on fire. Damage: 400.
Super Mega Death Rocket: Jinx fires a super rocket that will explode upon colliding with an enemy champion. (Can only be used once a day) Damage: 700.
Z-Zapper: Jinx uses her shock pistol, to fire a blast that deals damage to the first enemy hit and also makes the enemy unable to move for 24 hours. Damage: 250.
Basic attack: 200 dmg.
Malphite, The Raging stonecreature: Background story He was once a peaceful creature living at a mountain, but the arrogance of humans brought an end to that life. Now he is a gnarled shadow of his former self, twisted by dark magics that defied the natural order of life and death. Infused with power he never asked for, the mighty stonecreature has become a vengeful force of nature, sundering his enemies with wild magic and iron-hard limbs.
HP: 3500.
Type: Meele.
Abilities:
Rock Shield: Malphite is shielded by a layer of rock which makes him immortal for 24 hours. (Can only be used once).
Ground Slam: Malphite slams the ground, sending out a shockwave that deals damage to all enemies around him. Damage: 300.
Unstoppable Force: Malphite ferociously charges to a location, damaging enemies and knocking them out. (The knock-out wears off after an hour). Damage: 350.
Basic attack: 100 dmg.
Pantheon, the Artisan of War: Background story Pantheon a disciplined and vicious warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.
HP: 2500.
Type: Melee.
Abilities:
Spear Shot: Pantheon hurls his spear at an opponent, dealing damage. Damage: 700.
Undying Rage: Pantheon's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. Wears off after 2 hours.
Sociorum Tutela: Pantheon protects one of his allies from getting hit, with his shield. (Can only be used 2 times a day).
Tumultus: Pantheon makes a "battle-roar", which frightens the enemies, making them unable to attack for 2 hours.
Basic attack: 300 dmg.
Soraka, the Starchild: Backstory A healer gifted with the magic of the stars, Soraka holds all living creatures close to her heart. She was once a celestial being, but she sacrificed her immortality and entered the world of mortals. So long as evil threatens life, Soraka will not allow herself peace.
HP: 1800.
Type: Ranged.
Abilities:
Wish: Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions. Restores 400HP per allied champion. (Can only be used once a day).
Astral Infusion: Soraka sacrifices a portion of her own Health to heal another friendly unit. (You can choose how much of your own health to sacrifice).
Revival of a star: Soraka revives one of her dead allies. (Can only be used once).
Basic attack: 50 dmg.
Blitzcrank, the Golden Robot: Unknown background story..
HP: 3200.
Type: Melee.
Abilities:
Power Fist: Blitzcrank charges up his fist to make his next attack deal tripple damage(200x3) and knocks his target out. (Enemy's knocked-out for 2 hours).
Lightning Shock: Causes a lightning bolt to damage A nearby enemy. Enemy gets knocked-out for 2 hours. Damage: 200.
Static Field: Deals damage to surrounding enemies. Damage: 400.
Basic Attack: 100.
Master Yi, the Wuju Bladesman: Through the ancient martial art of Wuju, Master Yi has tempered his body and sharpened his mind until thought and action have become one. Though he chooses to enter into violence as a last resort, the grace and speed with which he wields his blade ensures resolution is always swift.
HP: 2300
Type: Melee.
Abilities:
Meditate: Master Yi rejuvenates his body by focus of mind, restoring Health. (Restores 400HP n' can only be used twice a day).
Double Strike: Master Yi strikes twice. Damage: 300 + 300.
Wuju Style: Backfires an enemy attack. (Can be used twice a day).
Basic Attack: 300.
Quinn, Wings of the World: Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair's unbreakable bond is deadly on the battlefield, leaving opponents blind and riddled with arrows long before they realize who they're fighting: not one, but two legends.
HP: 2000.
Type: Ranged.
Companion: Valor(Her Eagle).
Abilities:
Damaging Assault: Quinn calls Valor to damage an enemy. Damage: 300.
Vault: Quinn dashes to an enemy, dealing damage. Damage: 400.
Skystrike: Arrows on fire fall down the sky, dealing damage to all enemies in the area. Damage: 600.
Basic attack: 150 dmg.
Rengar, the Pridestalker
HP: 2300.
Type: Melee.
Abilities:
Unseen Predator: Rengar becomes invisible and will leap at an enemy. This attack will deal double damage (350+350). (Can only be used once a day)
Battle Roar: Rengar lets out a battle roar, damaging enemies. Damage: 250.
Bola Strike: Rengar throws a bola, dealing damage and making the target unable to move for 1 hour. (Can be used twice a day) Damage: 300
Basic Attack: 150.
Teemo, the Swift Scout.
HP: 1800.
Type: Ranged . Abilities:
Camouflage: If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. (Teemo will have to PM me about his next move).
Damaging Dart: Teemo shoots a dart at an enemy, dealing damage. (Can only be used once a day). Damage: 300.
Toxic Shot: Teemo shoots a toxic dart at an enemy, dealing damage for 24 hours and making the enemy unable to move for 2 hours. (Can only be used twice a day). Damage: 15dmgx24=360dmg.
Basic Attack: 100.
All abilities have a cooldown for 3 hours, unless something else is said in the description.
This is basically how the map looks like: