deletedover 8 years
I'd like to think that Priest should be given secrets. Due to its lack to put minions on board and its inability to go aggro, secrets could serve Priest to be more, in short terms, "fun to play." Without constantly losing and such as well as actually having the opportunity to comeback from OTK, Freeze mage, Renolock, etc.
Anyways, have you guys made any cards? I actually made a few and would have posted on Hearthpwn, but the community there is...well, odd.
I...I don't know why I felt Priest should have a weapon, but it should. They use staves, don't they?
Good card, especially because Priest is destroyed by mostly anything. I don't think it's OP, but it will also never be added to the game as a Priest card, because Priest is not a Secret type of Class - doesn't fit the theme.
I think it would be more of a Paladin card.
deletedover 8 years
I need to ask you fellow hearthstone players one simple question: If a card for Priest were made-- a secret, hypothetically-- that was something like this..."Secret: When an enemy minion attacks, it only deals 1 damage at a time this turn." would this be an OP card? Please discuss why and why not.
deletedover 8 years
Dunno, I feel discardlock lacks consistency
and discard warlock is def going to be a comp deck w silverware golem. that card can generate insane tempo w the other discard cards lock has
honestly the cards seem just okay. some cool fx here and there but why do we need so many "random summon" or discover abilities... they feel like cop-outs for actual clever designs, just pulling already created resources and thats the card's design... they need to stop that shiet
beauty and the beast called; they want their art designs back.
in another note: swashburglar is cool
idunno, I liked the card designs for non-household objects.
its called blizzard has run out of art designs for cards and went with easy stuff
lol "deadly fork"
what the fork is with all these cards based on household objects tho
nah. discard-lock still weak and rng af
discard lock is going to be very strong, that much is clear so far from the new adventure
Its obviously an arena legendary. The fatigue talk is... fatigueing. Fatigue will never be meta where meta is 6 turns long :doge:
gl with malchezaar spamming you with nat pagles and millhouse manastorms
deletedover 8 years
the cards are either blatantly overpowered/powercreeping or disappointing
the exception being:
I'm unsure about this since the legendaries deny card draws from your deck and also could be gamelosingly bad. Even in the best case scenario in terms of legendaries I'd rather be playing cards from my deck. Also ignoring the effect this is a pit fighter and we don't see a lot of pit fighter in constructed. Could be proven wrong. Predicting that this card will be pretty good in arena.
Also I'm so happy that discard warlock may become a thing since I've always thought about the mechanic.
i love this art
orly what say you on the new cards
wild's meta is suprisingly good tbh. theres so much variety that it's hard to accurately counter, so you see a lot of different, strong builds. still not a big enough playerbase to be super competitive yet though
its better than secret paladin meta, but it's not very fair for priest. and rogue / hunter are still suffering
I only play wild. How is standard?
deletedover 8 years
Cancer inbound
got sylvanas from tavern brawl pack
That turn 2.