Once per game, during the night, the troublemaker can choose to "Stir up trouble." Town will be alerted of this when the day starts. When trouble is stirred up, town can lynch twice that day. Sided with the village.
I say it should say "have to lynch twice" because, otherwise, what's the point? The town would never want to lynch two people at once ever. When someone cc's you would rather kill one with the ml and hope you get it right the first time....no one would ever opt to just kill both claims. If I had to mls, there is NO way I would use 2 lynches...ever
This role requires the town to have two ml's for it to not be town autolose. Additionally, if you have to use both of the lynches (which it should be made that you HAVE to, not CAN) then it kinda prevents the town from ever wanting to lynch between ccs because they are basically just trading off a pr for a mafia, which is super unhelpful when this would be used (which is probably Day 1). Also, were the troublemaker able to get to 3 way, IDK what would happen but it would fail hard.
Note: As it is clear people have been -k'ing this role, would you guys please take the time to let me know why? I'm not so much here to pick a fight, but I want to know what your issues with the role itself is and if it would be possible to adjust it accordingly.
I feel it's a bit overpowered for Town. Getting two lynches completely changes the game, and like someone said, with guns it's ridiculous. Then again, it does vaguely the same thing as a gun, so it could work. No plus or neg.