Once per game, during the night, the troublemaker can choose to "Stir up trouble." Town will be alerted of this when the day starts. When trouble is stirred up, town can lynch twice that day. Sided with the village.
@Bwdrum: While it makes it more interesting, that would make it to OP'd for town, IMO. Troublemaker having to make the call to stir up trouble before the day starts is what gives some strategy to the roll
this should be like, if the town lynches someone, the trouble maker has the option to "stir up trouble" and then another lynch occurs. This could then have to different parts. 1. The town uses this second lynch to get a maf, or 2. The town uses the lynch to try and lynch the troublemaker. and he wins if he avoids two lynches of this nature or something?
I don't know if this would make the role too overpowered, but the choice to "stir up trouble" would make more sense if it happened at the end of the day, similar to a jailer's choice. That way the troublemaker wouldn't choose his ability the night before a day when the town ends up no lynching anyway.
It's village-sided because it's giving the town another chance before the mafia night kill. Very good role and I think I saw it once in RL mafia. Plussed