Basic Logic

 
If you out a cop day 1, second cop might as well claim and help town scumhunt because there's no point in hiding it! you both wont die =P
over 13 years
maybe change a blue to a miller, like Basic Varient? looks cool tho
over 13 years
This setup originally had 2 millers and 2 blues, I tested it in training lobby and it was mafia sided. This is better.
over 13 years
>training lobby well okay then
over 13 years
Looks interesting. Probably a bit mafia sided since a cop might die n1.
over 13 years
This looks good.
deletedover 13 years
far too luck-based, sorry.
over 13 years
I don't like this setup
seems too townsided imo
deletedover 13 years
Strider•10 minutes 36 seconds
no reason for one cop to stay hidden d1
nilla needs to be a hooker so that if both cops claim kill one + hook the other
deletedover 13 years
http://www.epicmafia.com/game/404770 this is how you play as mafia people.
over 13 years
town-sided.
deletedover 13 years
54% mafia loool
deletedover 13 years
deletedover 13 years
>53% mafia looooooooooooooooooooooooooool
over 13 years
Probably the most balanced setup you'll ever see.
over 13 years
This should be 50/50. Too many towns throw away D1. Don't random lynch, don't band wagon, and don't autolynch guilty reports (cops shouldn't be claiming in the first place, even with guilty). If you don't productively use all of d1, you're unlikely to win as town.
deletedover 11 years
hey. dis ain't so bad.
over 11 years
Great setup; don't let the statistics fool you.
deletedover 11 years
Statistics make the setup better. what is this bias against high town points.
over 10 years
Really underrated setup. One of the few cop setups that isn't simply about following their reports.
over 10 years
Worst set up ever.. i don't know how you came up with this bs idea anyway
deletedabout 10 years
how is this setup scumsided?
about 10 years
Amazing setup.
over 9 years
this setup is just beyond boring