I think most of my picks were pretty easy. Was tossing up between a second goblin autobarber and spiteful smith (29th pick), but thought I had enough 5 drops anyway, and having assassin's blade as well. And the last pick between si:7 agent and unearthed raptor, I thought this was a pretty easy pick though with the 2 pilotted shredders and harvest golem.
secret paladins can go **** themselves. how helpless you can be, draw wild growths on turn 6 and turn 8, he plays secretkeeper turn 1 into 2 secrets turn 2 to kill my darnussus, then continues the god like draws.
glad I put a second savage roar in my druid ramp deck. Double savage roar wins 2 games in a row. Things you don't notice you need until you change things around.
also joust is a really dumb mechanic that only sees play in arena, and it usually decides the match if it's a high cost drop like master jouster, but also king's elekk. i really cant stand joust.
sword of justice is actually a pretty meh pick, jsyk.
reason being is that u lose a turn 3 to put a 1-dmg weapon in play. basically you have to be pretty far ahead on the board to use it, and usually it doesnt get quite the value you expect it to, versus simply playing a 3-drop on that turn.
you might say, well then what if i play it later? yes, but you want all your 3-cost cards to potentially be playable on that 3 mana turn, or at least close to all of them.
basically it's the weakest pally weapon you can draft in arena.
also ye arena is all about meta... well i wouldnt phrase it quite like that, but basically right now tempo is king, b.c of cards like keeper of uldaman and shado-pan rider. big notables in the inspire category also: kvaldir raider and mukla's champion (esp. w pally). oh and lets not forget swing master ethereal conjurer