flamewarflipsides

27
 
6,162
11
98wins90losses1left

I was so, so angry with myself during the events of Pokemon White 2, for abandoning everyone. Now I see I wasn't abandoning anyone at all. I'm proud of myself... but Zekrom is an idiot.

Achievements

8 / 20Do No Harm
6 / 20I'm Miller, I Swear!
5 / 20Super Sleuth!
2 / 10Gotcha!
2 / 10Scumhunter
about 12 years
+K for the game with longest final discussion ive ever been
http://www.epicmafia.com/game/1480651/review
deletedabout 12 years
likewise. :)
deletedabout 12 years
i just told your partner, you guys played that wonderfully :3 good game!
about 12 years
flame 3!
deletedabout 12 years
jesus fuck i wrote a lot
deletedabout 12 years
and lastly something opinionated i guess since some people can apparently just tell p consistently through gut w/o reading into it? probably bullshit but w/e. one of the most important things in scumhunting is agenda. what does mafia feel will give them the best opportunity to win, how will they execute it. in that game they literally accepted you as the clear for no discernible reason fypov, and hesitantly but consistently agreed that vahslaeoh w/e his name was was mafia for saying ":-(". they were hesitant, but confident.. they never even considered you or the lurking townie to be mafia. uninformed minority vs. informed majority. mafia will either be outwardly confident or feigned confidence. real confidence is backed by reasoning
deletedabout 12 years
not raging just legit want to help you because you latched onto a lot of bad habits and you propagate them p often and confidently. anti-town is what hurts town, scummy is indicative of mafia..1st, "shut up and nl day" is anti-town. if cop dies, it's a 25% chance of killing doc, and vice versa. people being "quiet", "hesitant to nl", etc are false reads.. killing people who are these things and flip doc is coincidence, because "tells" like that are always cyclical. "docs should always be quiet." "doc should not make it obvious to mafia that they are doc." "docs should not be quiet." etc. telling people to "shut up and nl" removes content from the game, since you can deduce or at least discuss certain things about how the kill was picked. i.e. two people seem to doc tell, one is killed why not the other, bluh. 2nd, uninformative reactions are almost always null except in extreme cases. reactions are related to personality. when the day starts, you want to say something, so you do.
about 12 years
+K because that was a great fake bus and we won :) good times, that was a funny game "yes, yes let the butthurt flow through you"